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Sun, 24 Aug 2008 04:12 Back to present
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HardwareWhat Nehalem is really about

Sun, 24 Aug 2008, www.anandtech.com

IDF has started and the first benchmarks of Nehalem are going to start popping up. It is without a doubt an impressive architecture with a much better platform to run on, but this CPU is not about giving you better frames per second in your favorite game than the Penryn family. Let me make that more clear: even when the GPU is not the bottleneck, it is...

IDF has started and the first benchmarks of Nehalem are going to start popping up. It is without a doubt an impressive architecture with a much better platform to run on, but this CPU is not about giving you better frames per second in your favorite game than the Penryn family. Let me make that more clear: even when the GPU is not the bottleneck, it is likely that most games will not be significantly faster than on Penryn. We, the people behind it.anandtech.com will probably have the most fun with it, more than your favorite review crew at Anandtech.com :-). And no, I have not seen any tests before I type this. Nehalem is about improving HPC, Database, and virtualization performance, and much less about gaming performance. Maybe this will change once games get some heavy physics threads, but not right away. Why? Most Games are about fast caches and super integer performance. After all, most of the Floating point action is already happening on the GPU. The Core 2 CPUs were a huge step forward in integer performance (not the least because of memory disambiguation) compared to the CPUs of that time (P4 and K8). Nehalem is only a small step forward in integer performance, and the gains due to slightly increased integer performance are mostly negated by the new cache system. In a previous post I told you that most games really like the huge L2 of the Core family. With Nehalem they are getting a 32KB L1 with a 4 cycle latency, next a very small (compared to the older... [ Read more on www.anandtech.com ]


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